
There’s certainly been a lot of commotion on the Internet surrounding Jonathan Blow’s Braid lately. First of all there is the infamous walkthrough, which can be found directly on the official Blow website, and then there’s the issue surrounding the game’s pricing.
As for the walkthrough, I find it surprising the amount of debate it’s generated. Not only are people commenting on Jonathan Blow’s decision to “preach” his beliefs, but they’ve managed to put into question the entire validity of walkthroughs. I think it’s great that a single post could spark so much debate, I’m just surprised that it’s over an article that, in my opinion, was meant to be very tong-and-cheek.
But that’s not the real issue now is it? No, the real debate people are having is over the game’s pricing. Braid is currently being sold on Xbox Live for 1200 points – that’s 400 points more than the normal “new” game. I chose not to mention anything about it in my review, because in my opinion there is a difference between reviewing a product and reviewing a product as a purchase. What I offer is the former.
I can’t say for certain that I feel as though I was over-charged for Braid so much as I believe I wouldn’t have felt undercharged had it only cost 800 points. Paying more for a specific title isn’t really a problem with me, and frankly speaking, part of me believes that if a person or a company truly feels they deserve to charge more for their game: more power to them. As a consumer, I always have the choice not to make a purchase.
With that said, I do have an issue with the pricing of Braid.
When Microsoft first introduced the concept of arcade games for Xbox Live, they told us that they would follow a very specific pricing scheme: 400 points for ports of old games and 800 points for newly created titles. Simple enough, right? When games decide to charge more for their title, it brakes the “rules” it creates a precedence for other companies to charge more for their titles. And how can you measure 400 points worth of game? Is it in the amount of hours said game lasts? Is it in the quality of its graphics? There’s no way to measure it. And then time passes, more people come out with 1200 point games, and then one day you wake up to find that all 800 point games have become 1200 points and the 400 point games have become 600 points.
Now I’m certain at this point some people probably thinking I’m being paranoid, but the simple truth is that companies are there to make money, and if they can slowly nudge you into paying more for something, they will. So that’s my opinion on the matter, it may be a little eccentric, but unlike others’ I can at least claim it to be unbiased.